A free browser game where the whole city is real and yours to wander: ride the trains, find the people on every corner, buy a lot, build a house, and make one small corner of Sydney exactly how you want it.
Not a level. A city: 691 suburbs of real streets, drawn from OpenStreetMap as pixel art, that you can walk from one end to the other or cross on a train that leaves when the timetable says it does. It opens in the browser in one tap, on the phone in your hand, and it remembers where you were.
It borrows the shape you know: walk up to a person, talk, and they give you something. There are 678 of them, one on the main corner of every suburb, each with a commemorative mug of their suburb for you and some of them with a request. Fill the bag, earn the backpack, and the map is the collection.
You can go anywhere. You cannot steal a car, because the buses run on the actual Transport for NSW timetable and the next one is due in four minutes. Stand at the stop, board, ring the bell where you want off. 1,078 route directions, 21,422 stops. Learn the network by riding it.
If you grew up on a Game Boy this is one with Sydney inside it: pixel art, a fixed low-resolution screen, no text that is not a bitmap. The look is deliberate and it is the whole point. King Street at night in sodium light is still King Street.
The one Sydney property market where you win. The lots are the real cadastre and the land is valued at the real suburb medians, so the number on your card feels like Sydney; the money is game money, so you can afford it. Buy a lot, build a house, plant a jacaranda, and watch a net worth that would take a lifetime out there climb in an afternoon.
The house is yours to make: choose it, turn it, put the furniture where you want it, and put the mugs you collected on the shelf. It is the corner of the map that is yours, and it is where the game is going next: a house you can lift the roof off, doors and windows, a second storey, rugs, and eventually something small living in it that needs you to come back.



The game changes most days. If you want to, the QUESTS page tells you what just changed and pays points for trying it and for every bug you catch. If you would rather just wander, wander.
Not yet. It is a single-player city: your game, your lot, your bag. An account keeps it on the server so you can pick it up on another device.
It runs in the browser on either, and on a computer. Nothing to install. It is built portrait-first for one thumb on the nav disc and the other on the buttons beside it.
No. Knowing it makes it funnier, because the corner you grew up on is there. Not knowing it makes it a map you learn by walking, which is how everyone learned it the first time.
Walk 691 suburbs. Ride 166 stations and 1,078 bus routes on the real timetable. Find the 678 people on the corners and collect their mugs. Buy a lot, build and furnish a house, plant a tree, watch a net worth. Report what is wrong and earn points for it.
The house is now somewhere you live: walk onto your lot and it opens up in 2.5D, doors and windows where you hang them, stairs to a second storey, floors to lay, a bed to sleep in. Next on the list are pets, more people on more corners, and the suburbs beyond the inner and northern councils. None of it is promised on a date; all of it is on the QUESTS page as it lands.
Yes. There is nothing to buy in it. The money in the game is game money; the land values are the real suburb medians so that the number feels like Sydney.